Sunday, October 28, 2012

CEP 811: Online Teaching Experiences

Resource - Online gaming

Content - Online gaming can be used to teach all content areas. I am currently using study island through my virtual school environment. Students are able to work in core content areas to learn concepts and skills with games. They work to achieve ribbons and awards through their proficiency of the concepts they are learning. Many students have expressed a desire to work on study island because the games keep their interest.

Pedogogies - With this program I am able to monitor my students' progress. I can accommodate their level of understanding and adjust their assignments accordingly. It really works with my special education students especially. They are able to feel successful while having a scaffolded approach to learn concepts they have missed during previous instruction. Other gaming experiences allow students to work collaboratively to achieve a common goal or understanding of a concept.

Challenging technologies - Currently, with the students I teach an RSS feed is more challenging.
I do not assign projects for my students because they are already completing the general education curriculum. I work with elementary special education students, and many of them are not reading at the grade level required to understand the content provided by an RSS feed. They are also not at the appropriate development level to understand or utilize the information.. If I were working with middle school or high school students I could see this as being more effective, but it is not a technology I would currently use in my classroom.

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